WebAs the head of the Water Merchants, he holds immense economic and political power in the oligarchic Hub. However, this same reason leads to him being a high value target. Decker plans to assassinate Hightower, so that the Underground can seize control of … WebNov 30, 2015 · The life of a Water Merchant. :: Fallout 4 General Discussions. The life of a Water Merchant. At first, I used to farm corn, a lot of it, at many settlements and I did …
Water Merchants (location) - Independent Fallout Wiki
WebThe Wars Seizing the opportunity, a group of unscrupulous water merchants seized Barstow's water tower, attempting to corner the market by force. Unsurprisingly, such a move was met with furious resistance, leading to the Great Merchant Wars. The merchants controlling the tower, though outnumbered, managed to fortify and effectively … The Water Merchants control the water tower and, by extension, water distribution in the area. Their control over the oasis was the root of the conflict and remained a point of controversy among the Hubbers for years to come as rival companies were forced to buy water to sell from the WM. As such, … See more The head of the Water Merchants in 2161, Daren Hightower, is marked for termination by Decker, likely as part of his campaign to take … See more In the Fallout 2 manual, the Vault Dweller's memoirs mention the process of organizing water to be sent back to Vault 13, with the Vault Dweller admitting in hindsight it was probably a mistake.[Non-game 1] See more Due to their control of all Hub water and being a competing caravan house, the Water Merchants are rivals with the other Hub caravan houses, such as the Crimson Caravan and Far Go Traders, and have made enemies with … See more isis y neftis
Can I skip the Water Merchants? (mild Fallout 1 spoilers included ...
WebMar 29, 2024 · The Water Merchants are the biggest caravan house company in the Hub in 2161, known widely for their unscrupulous business practices. The Water Merchants … WebSep 22, 2016 · Tip on how to make lots of caps: 1. Find a settlement with a large body of water. (Spectical Island is most popular) 2. Build as many water purifiers as possible and provide them with power. 3. Wait for them to start producing water. I had Taffington boat house producing 400 bottles a day. WebDec 24, 2012 · READ ME: To extend the quest deadline by 100 days, talk to the Water Merchants in the downtown area of The Hub. For 2000 caps, they will send water to Vault 13. In the unpatched version of the game, … isis yellow dodge magnum shooting